Geeks3D PhysX FluidMark ----------------------- - PhysX / OpenGL Benchmark - [1 - HOMEPAGE] [2 - DESCRIPTION] [3 - CONTROLS] [4 - CHANGELOG] [5 - AUTHOR] [6 - DONATE] [7 - TERMS] ------------------------------------------------------------------------- [1 - HOMEPAGE] - http://www.ozone3d.net/benchmarks/physx-fluidmark/ News: http://www.geeks3d.com/category/geeks3d/fluidmark-geeks3d/ [2 - DESCRIPTION] PhysX benchmark application. This performs fluid rendering simulation using NVIDIA PhysX engine. This benchmark requires an OpenGL 2.0 compliant graphics controller and lot of GPU power! Please, do not hesitate to drop me an email (jegx@ozone3d.net) if you encouter some bugs. Benchmark Run Modes: -------------------- - Benchmarking Mode: performs the real benchmark during 1 minute (60000 ms). - Stability Test / Interactive mode: runs the benchmark until the user presses the ESC key. In this mode, you can control the camera position (mouse) and enable/disable physics simulation ([P] key). Benchmark Options: ------------------ - Fullscreen - Window size selection (standard or custom) - MSA samples selection - Benchmarking parameters: time based or frames based [3 - CONTROLS] See controls description by pressing F1. [4 - CHANGELOG] Version 1.3.0 - 2010-11-26 -------------------------- + New: scoring system change. Now the global score is the sum of PhysX score and GraphX (3D rendering) score. The global score is more appropriate to reflect the gain brought by a dedicated PhysX card. + New: added a new option to increase the graphics workload ([More graphics load] checkbox). * Bugfix: fixed GPU memory allocation. Now you can run more than 700'000 SPH particles. ! Change: online submission improved. ! Change: updated GPU monitoring code with latest version of ZoomGPU (1.5.11) ! Change: removed [Heavy PhysX mode] and [Use particle count] checkboxes. Version 1.2.2 - 2010-09-20 -------------------------- ! Change: new post processing (post-FX) effect. ! Change: scores submissions are limited to fullscreen mode + No AA + No PostFX. ! Update: compiled with PhysX SDK 2.8.4.4. * Bugfix: the resolution 1920x1080 was not saved at the closing of FluidMark. Version 1.2.1 -------------------------- . Not released. Version 1.2.0 - 2010-05-21 -------------------------- + New: added support of multi-core CPUs (PhysX simulation is spread over several threads). New checkboxes are also available to control this feature. + New: added a checkbox to set the number of particles. + New: added a checkbox to force CPU PhysX. + New: added Heavy PhysX mode: to make modern systems with GPU PhysX happy ;) + New: added point sprite based rendering for particles (keys F2 and F3). + New: added keyboard-based camera control in stability test mode. ! Change: compiled with NVIDIA PhysX SDK 2.8.3.21. ! Change: updated with the latest version of ZoomGPU for graphics hardware detection. Version 1.1.1 - 2009-07-23 -------------------------- * Bugfix: post fx file (script-post-fx.xml) was not loaded. Only the built-in post fx shader was used. Version 1.1.0 - 2009-07-22 -------------------------- + New: simple color point rendering mode (press the R key in stability test). + New: use the code base than FurMark. + New: command line parameter (/no_sph) to disable SPH fluid simulation method. ! Change: compiled with NVIDIA PhysX SDK 2.8.1. * Bugfix: minors bugs fixed Version 1.0.0 - 2008-08-10 -------------------------- + New: first release. [5 - AUTHOR] [name]: Jerome 'JeGX' GUINOT [email]: jegx@ozone3d.net [http]: www.Geeks3D.com and www.oZone3D.Net [6 - DONATE] If you like this software, if you find it useful and you wish to support its development, you can kindly make a donation: http://www.ozone3d.net/donate.php [7 - TERMS] . THIS SOFTWARE IS PROVIDED 'AS-IS', WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. IN NO EVENT WILL THE AUTHOR BE HELD LIABLE FOR ANY DAMAGES ARISING FROM THE USE OF THIS SOFTWARE. . Permission is granted to anyone to use this software for any purpose, excluding commercial applications subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. 2. This software is a freeware, it cannot be sold or rented. 3. You can copy it and distribute it freely. In case of distribution (CDROM, bundle, etc.), keep me informed by email at jegx AT ozone3d DOT net. 4. This notice may not be removed or altered from any distribution.